::: September 6, 2014 - 1,250 point Bolt Action Tournament :::


  • Winner 1st Place: Troy Fuller (Soviets)
  • 2nd Place: John Mills (Germans)
  • 3rd Place: Alan Pool (Germans)

Online Registration is CLOSED - this event has already been held

To register for the Sept. 6th tournament, simply fill out the form below to submit your info...the tournament organizer will confirm your pre-registration via email.


 * First Name:  
 * Last Name:  
 * Email Address:  
 * Phone Number:   (Ex: 901-555-1212)
 * Army:  Axis /  Allied

* Are you interested in setting up a table for this event using your terrain? Yes / No When done, please or

The tournament will be held at:

Mid South Hobbies and Games
5130 Old Summer Road
Memphis, TN 38122

Download the tournament packet

DATE: September 6, 2014

  • Game store opens at 10:00am
  • Registration at the door is from 10:00am to 10:30am
  • Pairing and pre-event briefing from 10:30am to 11:00
  • Dice drop at 11:00am sharp
The event will be held at:
Mid South Hobbies and Games
5130 Old Summer Road
Memphis, TN 38122

Registration for the event is $10

Pre-register at Mid South Hobbies or online using the form at the top of this page.

Lunch is NOT included in the registration fee. There are local restaurants (fast food) within easy walking distance. A 45 minute break will be provided at the conclusion of game one for lunch.

Players must use a 1,250 requisition point force, consisting of up to two (2) Reinforced Platoons, as presented in the Bolt Action rulebook (page 124). These forces must be selected using any one of the official published lists in the Bolt Action rulebook, and of the ‘Armies of…’ rulebooks or from official web published PDFs on the Warlord web site.

Including but not limited to:
  • The army list section of the Armies of Germany book
  • The army list section of the Armies of United States book
  • The army list section of the Armies of Great Britain book
  • The army list section of the Armies of Soviet Union book
  • The Armies of Imperial Japan army list from the Warlord Games website
  • The Armies of France army list from the Warlord Games website
  • The Armies of Belgium army list from the Warlord Games website
The players must write down the army list they are going to use for the duration of the entire tournament. Each player must submit a copy of their list to the tournament organizer before the start of the tournament. The force list is public and your opponent can always look at it and ask you questions about your force. Unless otherwise noted by the tournament organizer, the same list must be used for all games.

The scenarios to be played will be provided by the tournament organizer. They will either be the basic scenarios as described in the Bolt Action rulebook or custom scenarios provided by the tournament organizer. Games will be played on tables with terrain that has been pre-set by the organizers or set up as part of the “Best Table” competition (if players have registered to set up a table in advance). The tournament organizers reserve the right to substitute the missions from the Bolt Action rulebook with custom scenarios.

The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.

From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order). In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total (see below). If they have the same TP and Casualty points total, players will be paired in alphabetic order.

When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top five tables during the last turn of the tournament.

The time limit for each game will be two (2) hours. When this time limit is reached, players must finish the current turn, and then the game ends automatically. Do not start a turn unless you believe you can finish it in the allotted time before the round ends.

(Schedule is subject to change)

  • Store opens at 10:00am
  • Registration 10:00am to 10:30am (30 minutes)
  • Game 1 Pairings and Tournament Briefing 10:30am to 11:00am (30 minutes)
  • Dice drop on Game 1 at 11:00am
  • Game 1 from 11:00am to 1:00pm (2 hours)
  • Lunch break, Standings Calcuations and Game 2 Pairings from 1:00 to 1:45pm (45 minutes)
  • Game 2 from 1:45pm to 3:45pm (2 hours)
  • Break, Standings Calculations and Game 3 Pairings from 3:45pm to 4:15pm (30 minutes)
  • Game 3 from 4:15pm to 6:15pm (2 hours)
  • Tournament Results Calculations from 6:15pm to 6:45pm (30 minutes)
  • Prize awards, photos and tournament wrap-up from 6:45 to 7:00pm (15 minutes)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:

  • Victory = 3 TP
  • Draw = 1 PT
  • Loss = 0 TP
In addition, players must also record how many enemy units they destroy during their games. These destroyed enemies units (‘Casualty points’) will be added together in a running total across all games and are used as a tiebreaker to pair players that are on the same level of Tournament points.

The winner is determined at the end of the last round, according to the following criteria:
  • The player with the highest Tournament Points total is the winner
  • In case of two players tying for number of TPs, the winner will be the player with the highest Casualty points total
  • In case of same Casualty points total, if the tied players have played each other during the course of the tournament, then the winner will be the winner of such match
  • If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize
Although it is not about the winning in these events it is always nice to give some rewards for those that do well (or, in some cases, spectacularly badly!). Depending on the number of participants and the registration fees collected, the following prizes will be awarded:
  • Overall Champion
  • 2nd place
  • 3rd place
Bolt Action uses a true Line of Sight system for its games. This relies on the terrain being of suitable type or density to provide cover. Depending on the type of terrain you have available you may wish to use ‘area’ terrain rules that help with this. Area terrain means that you designate a particular pre-agreed area (usually with a piece of felt or card) to mark the limits of its boundaries. Any rules affecting movement, shooting or line of sight are true for the whole of this area. As with all things try to keep it simple and remember the core principle of 50% of a unit needs to be in cover for it to count.

  • Your 1,250 point army
  • Bolt Action Rulebook
  • Copy of your “Armies of…” book or web PDF if using forces selected from one of those
  • 4 copies of your army list (1 for the TO and a copy for each of your opponents)
  • Order dice
  • Six sided dice
  • Measuring tape
  • $10 entry fee
  • Pack a lunch or bring money to buy lunch
UPDATED: July 18, 2014


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